Session recaps for 18 systems, from D&D to Daggerheart

    Your session recap writes itself.

    It comes out of your own recording, and the campaign wiki fills itself alongside. Correct a name once and every session agrees — the ones you already recorded and the ones still to come. What it couldn't hear waits for your call instead of becoming canon.

    30 days · 8 Echoes — a game night costs 2 Echoes

    The clock starts at your first upload, not at signup.

    You absolutely nailed continuity… Your app covers that in spades.
    Steve · DM of 40 years · Pathfinder
    Skip the story — see what it does ↓

    Eight Bells Under a High Tide

    Last time, you arrived by morning barge at Greywater Crossing, where Brindle tried to sell you a “royal” spoon that was plainly stolen tavern flatware. You followed the trail to the Brined Lantern, met Petch over excellent chowder, and learned where to find Old Mother Fenn so Sera Duskhallow could finally deliver Aldric Fenn’s pipe and finish a promise cleanly.

    Magistrate Corvis Hale then pressed a job on you: carry a strongbox and survey instruments across the flats to a distant camp, warning that the Low Tide Charter could not be trusted. With the evening window approaching, you also tracked down Ferryman Quill and learned his unsettling toll—passage bought with questions you would never be able to ask again. When the tide began to turn, the drowned bells rang eight times under water that was still too high, stunning the quay. You crossed anyway, and along the way spotted an uncharted stone arch in a distant bowl of mud, with a green-bronze glint that echoed a strange key on Petch’s ring. You delivered the shipment, took payment, and bedded down at the survey camp, ending the night under one proper, solitary bell—and the unanswered question of who rang the eighth at high tide.

    “I keep promises to dead people — it's steadier work than it sounds.”

    — Sera Duskhallow

    Open the real session →

    …and by morning, it's a page.

    What your table gets

    Living wiki

    Every session, the wiki grows on its own.

    NPCs, places, factions — captured from what your table actually said, linked into one world you can edit.

    Go deeper →
    Widow Petch NPC

    A broad, grey-haired tavernkeeper at The Brined Lantern who provides information with chowder; she carries a h…

    Recaps & quotes

    One night at the table, retold three ways.

    Story, short, practical — and the lines worth keeping, word for word, with who said them.

    Go deeper →

    “It's not stealing if the kingdom already drowned!”

    — Ollo Brambleknock

    Loot ledger

    “Wait — who took the lamp?” Answered.

    Loot drops land in a ledger, with the exact line from the recording behind them.

    Go deeper →
    brass diving-bell lampOllo Brambleknock

    Audio recap

    Before the session, listen your way back in.

    A little podcast of your own campaign — narrated from the checked recap.

    Go deeper →
    Eight Bells Under a High Tide · 6:12

    Ask your story

    “Who gave us that chart?” It knows.

    Ask across every session you've played. Answers cite sources — or say honestly that it's not in the recording.

    Go deeper →

    Who gave the party the chart of the Tidevault approach, and …

    Widow Petch gave the party the salt-sealed chart case containing the Tidevault approach ch…

    Also: Hero journals · Open threads

    Checked against your recording

    I did the checking, so you don't have to.

    Names, places and quotes are checked against your recording before they reach you: a quote it can't match is cut, and a name it couldn't hear waits for your call instead of quietly becoming canon. So you're not proofreading a stranger's guesswork at midnight, which is the part that makes most people give up and write it themselves.

    Epic's Echo did the checking, so you don't have to

    A name it couldn't hear waits for you, marked Proposed — it never becomes canon on its own, and you decide whether it stays. A quote it couldn't match isn't kept at all: it's cut before you ever see it. Either way you see the count, so “trust me” is never the argument.

    • In the recording · 41

      each one links to its wiki page · 12 pages updated · 3 new

    • Not in the recording — your call · 1

      “Mother Brine” — a name it couldn't hear; it waits, and never becomes canon on its own

    • Not in the recording — cut · 2

      2 quotes it couldn't match, cut before you ever saw them

    Needs Review (1)

    Action Required
    Mother Brine
    NPC

    A name spoken once and never clearly. It waits here, marked Proposed — it does not become canon on its own, and it is not deleted either. You decide whether it stays.

    Open the real session →

    Real tables.

    • “It'll know your campaign better than you within three sessions.” More like two.

      Daniel · monthly D&D · alternating DM

    • My party has a couple of unassigned magic items they seem to have forgotten about. I'm not going to remind them — they all have access to the Wiki now.

      Daniel · same table, three months later

    • You absolutely nailed continuity. An NPC pops back up, the players want history, middle names — and they catch me sleeping. Your app covers that in spades.

      Steve · DM of 40 years · Pathfinder

    • The quotes might be my friends' favorite feature — we absolutely love them.

      Ron · Dungeon Master

    • The grouping and sorting of locations and NPCs works really well. I've been enjoying going through the wiki and updating relationships with a few clicks.

      Brad · Player · D&D

    • Where people talk about us who aren't us — this slot stays empty until it's earned.

    How it works

    You already do step one. It does the rest.

    Nothing changes at the table. You press record on a phone in the middle of it, and the evening carries on.

    1. 01

      Play, and record

      One file from a phone, a laptop, or your Discord bot. Notes work too, if the table would rather not be recorded.

    2. 02

      Drop it in the next morning

      Upload and close the tab. It transcribes, works out who spoke, and writes the recap while you get on with your Sunday.

    3. 03

      Read what it kept — and what it held

      A recap you can hand the table, with names it could not settle waiting for your call and unmatched quotes already cut.

    4. 04

      The wiki updates itself

      Every name in the recap is a page that grew a little. The merchant from session three has an entry before you think to write one.

    Your whole part is a phone on the table and a file dropped in the next morning.

    Not just D&D

    It speaks your system's language.

    Eighteen rule sets ship with their own vocabulary, so a recap says «Hope» at a Daggerheart table and «Humanity» at a Vampire one. Anything else runs in custom mode.

    • D&D 5e
    • D&D 5.5e
    • Pathfinder 1e
    • Pathfinder 2e
    • Starfinder 2e
    • Daggerheart
    • Cyberpunk RED
    • Call of Cthulhu 7e
    • Vampire: The Masquerade
    • Shadowrun
    • FATE Core
    • FATE Accelerated
    • Warhammer 40K: Wrath & Glory
    • Dark Heresy
    • Rogue Trader
    • Deathwatch
    • Only War
    • Black Crusade

    Homebrew or indie? Custom mode reads it the same way.

    All systems and how it adapts →

    The price of a game night

    You pay for evenings you played.

    One plan: Hero, $10.99/month USD — everything included.

    Does your table's cadence fit?

    One recorded game night costs 2 Echoes, whether it runs ninety minutes or five hours. Pick how often you actually play.

    Sessions per month

    2 × 2 Echoes = 4 of the 8 included each month

    Covered, with 4 to spare — and 30% of what you don't use carries into next month.

    Notes and lore imports cost 1 Echo, not 2. Reading your wiki is always free, including after you stop paying.

    A four-hour epic and a ninety-minute skirmish cost the same. Epic's Echo meters the intake, never the memory: unused monthly Echoes carry 30% into the next cycle, and Echoes you buy don't expire at all.

    Stop paying and your campaign stays yours: the wiki keeps opening, and you can export the whole canon to Markdown whenever you like.

    See the full pricing →

    Everything you'd expect — of course it's here.

    • Recap from audio, transcript, or notes
    • A wiki that fills itself from play
    • Ask your campaign a question
    • Your whole party, free
    • 18 systems, plus your homebrew
    • Obsidian vault and session-zero import
    • Session-zero audio becomes your starting lore
    • Narrated recaps with a score
    • Your recording is deleted when the recap is done — kept 14 days only if you ask
    • Interface in seven languages, recaps in six

    This part everyone does. The ledger is the part they don't.

    FAQ

    Common Questions About Epic's Echo

    Everything you need to know about Epic's Echo

    What it never does

    Five things Epic's Echo will never do to your table.

    1. It never invents once the dice are out. Building a new campaign together is the one place it imagines — and that ends the moment you start playing.
    2. It doesn't write your story — it writes down the one you played.
    3. It deletes quotes it can't match to the recording, and it tells you which.
    4. It meters the intake, never the memory. Reading your wiki is free forever.
    5. It publishes nothing without someone at your table saying so.

    Run your game Friday. Drop the recording in Saturday. Read what's in it — and what it couldn't hear — on Sunday.

    Which night does your table play?

    30 days · 8 Echoes · your first two sessions run end to end, not a 30-minute sample. The clock starts at your first upload — sign up today, play in three weeks, and you've burned none of it.