Release stories
    v1.7 ·

    Heroes carry their stories now

    Hello adventurers. Eight weeks of work, eight shipped features, and one through-line: your players should feel the difference at the table, not just in a changelog. This time the Quest Board got a redesign, multi-PC carry finally landed, and the wiki adapts to whichever system you're running tonight. Pour the coffee — let's walk through it.

    Player hooks where the player lives

    Personal hooks — the secrets, debts, and motives you tag at a hero — now show up to the player who carries that hero. At the table, when their character's name comes up, they see what their character knows. The DM still sees the whole map. Twins, henchmen, retired-and-returned: every hero a player carries shows them only their slice. Player POV, finally.

    Tap, swipe, undo

    Wiki review on phones now feels like a phone app. Swipe right to confirm a card, swipe left to drop it. Five seconds to undo before anything's final — long enough to catch a wrong swipe without breaking the rhythm.

    One player, more than one hero

    Twins. The retired character brought back for one session. One player can carry all of them in the same campaign now — Epic's Echo tracks each hero's hooks and scenes separately, and you can switch which is active mid-session.

    One wiki, every system

    Pick your system and the page adapts. Shadowrun gets matrix nodes. Call of Cthulhu gets streets and libraries. Pathfinder gets feat trees. The wiki shows what your table actually needs, not a generic skeleton that misses the bits that make your game feel like your game.

    A quieter Quest Board

    Three columns now, instead of five. Drop a quest into "Closed" and pick how it ended right there — resolved, failed, or abandoned. No nested menus, no second-tier states that nobody could remember the difference between.

    A header that stays put

    Reading a long recap on your phone no longer means losing the campaign switcher every time you scroll. The header stays. The campaign switcher stays. Your thumb gets a break.

    Two fixes worth calling out

    Wikis no longer go blank when an entity name shows up that we don't recognize yet — they degrade gracefully and let you tag it in place. And the recap regen path no longer gets stuck mid-cast: jobs that hit a hiccup now finish, fail cleanly, or refund the credit. No more "is this still going?" pings.


    Try it on your next session — there's nothing to enable, just open your campaign. We'll see you at the table.

    Full changelog (technical)
    • BothPlayer hooks where the player lives

      Personal hooks now show up to the player who carries that hero. At the table, when their character's name comes up, they see what their character knows. The DM still sees the whole map.

    • PlayerTap, swipe, undo

      Wiki review on phones feels like a phone app. Swipe right to confirm a card, swipe left to drop it. Five seconds to undo before anything's final.

    • BothOne player, more than one hero

      Twins. The retired character brought back for one session. One player can carry all of them in the same campaign now — Epic's Echo tracks each hero's hooks and scenes separately.

    • GMOne wiki, every system

      Pick your system and the page adapts. Shadowrun gets matrix nodes. Call of Cthulhu gets streets and libraries. The wiki shows what your table actually needs.

    • GMA quieter Quest Board

      Three columns now, instead of five. Drop a quest into Closed and pick how it ended right there — resolved, failed, or abandoned.

    • BothA header that stays put

      Reading a long recap on your phone no longer means losing the campaign switcher every time you scroll.

    • BothWiki blank-on-unknown

      Wikis no longer go blank on a stray entity.

    • BothRecap regen race

      Recap regen no longer gets stuck mid-cast.